Cross-platform build automation for UE4 projects with Jenkins
Building UE4 projects for Apple devices on Windows is only possible if they are “Blueprint only”. As soon as you are using a single C++ source file, or Blueprint nativization, the project has to be built on Mac OS. While there are cross compilers available for Windows, using Apple SDKs on other systems violates Xcode EULA: “You are expressly prohibited from separately using the Apple SDKs or attempting to run any part of the Apple Software on non-Apple-branded hardware.“ ...