<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Lambda on maygames</title><link>https://www.maygames.net/tags/lambda/</link><description>Recent content in Lambda on maygames</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 25 Sep 2021 09:37:18 +0200</lastBuildDate><atom:link href="https://www.maygames.net/tags/lambda/index.xml" rel="self" type="application/rss+xml"/><item><title>Serverless monitoring of Steam server lists</title><link>https://www.maygames.net/posts/2021-09-25-serverless-monitoring-of-steam-dedicated-server-lists/</link><pubDate>Sat, 25 Sep 2021 09:37:18 +0200</pubDate><guid>https://www.maygames.net/posts/2021-09-25-serverless-monitoring-of-steam-dedicated-server-lists/</guid><description>&lt;p&gt;Multiplayer games published on Steam often add their dedicated servers to a public &lt;a href="https://partner.steamgames.com/doc/features/multiplayer/game_servers"&gt;Steam server list&lt;/a&gt;.
This list is basically a backend service provided by Steam which can be queried in-game to browse and filter game servers and their state.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Steam server browser" loading="lazy" src="https://www.maygames.net/assets/images/posts/2021/steam_serverbrowser.png"&gt;&lt;/p&gt;
&lt;p&gt;When utilizing this server list, it may happen that dedicated servers for a game are up and running, but the Steam server list for this very game is empty.
Cause of this might be, for example, a communication failure when updating the server list.&lt;/p&gt;</description></item><item><title>AWS Lambda Authorization using Epic Online Services</title><link>https://www.maygames.net/posts/2021-06-25-aws-lambda-authorization-using-epic-online-services/</link><pubDate>Fri, 25 Jun 2021 12:19:12 +0200</pubDate><guid>https://www.maygames.net/posts/2021-06-25-aws-lambda-authorization-using-epic-online-services/</guid><description>&lt;p&gt;Maybe you are considering to use &lt;a href="https://dev.epicgames.com/en-US/services"&gt;Epic Online Services (EOS)&lt;/a&gt; for your next big multiplayer game, because the services are available for free and cross play is supported on several platforms. But you will almost certainly need further services to handle features like inventories, and maybe the &lt;a href="https://dev.epicgames.com/docs/services/en-US/Interfaces/PlayerDataStorage/index.html"&gt;Player Data Storage&lt;/a&gt; does not fit your requirements.&lt;/p&gt;
&lt;p&gt;Calls to additional services/functions should be authorized just like EOS calls. However, since authorization is handled by EOS, you need to combine these two worlds.&lt;/p&gt;</description></item></channel></rss>